WHO WE ARE

We’ve gathered a world class team of experts from across AAA gaming, with decades of experience developing and launching award-winning shooter, MMO, RPG, and action titles. We’ve grown to 50+ devs, and strive to keep our small tight-knit atmosphere that values ownership and taking challenges head on.

In 2021, we shipped the 3rd person survival shooter Aliens: Fireteam Elite on PS4, PS5, Xbox One/S/X, and PC, worldwide, in both digital stores and physical discs.  

Our home base is in San Jose, California, but we offer full remote positions with employees working from across the United States.

How we work

We celebrate both the skills of the individual and collaboration across the studio. Every day we learn from one another, grow together, and help each other to do the best work of our careers.

We value authentic communication—jokes in meetings, honesty in failures, celebration in successes—and every voice is one we want to hear from. 

We operate under a flat business structure, so while one person may oversee big picture stuff and another may focus on the details, we are all working collaboratively toward the same goal: to make great games.

Community

Working at Cold Iron isn’t always about games, it’s also about giving back to the community.

That’s why we are proud partners of Girls Who Code, a non-profit organization that assists young women in entering into the technology field. We work with GameHeads to share knowledge with the next generation of developers. We also partner with organizations like  Extra Life, a non-profit organization that raises funds for children’s hospitals.

Cold Iron encourages our employees to give back, providing full paid work days for anyone who takes a part in our community programs. This isn’t extra volunteer work outside of regular job duties – we’re excited to make this a paid part of the job for those who choose to volunteer.

WHO WE ARE

We’ve gathered a world class team of experts from across AAA gaming, with decades of experience developing and launching award-winning shooter, MMO, RPG, and action titles. We’ve grown to 50+ devs, and strive to keep our small tight-knit atmosphere that values ownership and taking challenges head on.

In 2021, we shipped the 3rd person survival shooter Aliens: Fireteam Elite on PS4, PS5, Xbox One/S/X, and PC, worldwide, in both digital stores and physical discs.  

Our home base is in San Jose, California, but we offer full remote positions with employees working from across the United States.

How WE WORK

We celebrate both the skills of the individual and collaboration across the studio. Every day we learn from one another, grow together, and help each other to do the best work of our careers.

We value authentic communication—jokes in meetings, honesty in failures, celebration in successes—and every voice is one we want to hear from. 

We operate under a flat business structure, so while one person may oversee big picture stuff and another may focus on the details, we are all working collaboratively toward the same goal: to make great games.

COMMUNITY

Working at Cold Iron isn’t always about games, it’s also about giving back to the community.

That’s why we are proud partners of Girls Who Code, a non-profit organization that assists young women in entering into the technology field. We work with GameHeads to share knowledge with the next generation of developers. We also partner with organizations like  Extra Life, a non-profit organization that raises funds for children’s hospitals.

Cold Iron encourages our employees to give back, providing full paid work days for anyone who takes a part in our community programs. This isn’t extra volunteer work outside of regular job duties – we’re excited to make this a paid part of the job for those who choose to volunteer.

why cold iron?

The Cold Iron Team

Craig Zinkievich
CEO & General Manager, Founder
Matt Highison
Chief Creative Officer, Founder
Shannon Posniewski
Chief Technology Officer, Founder
Deborah Shing
Director of Operations
Hannah Rombawa
Office Manager
Alyssa Kollgaard
Senior Producer
Kris Demeza
Lead Content Designer
Nicholas Armstrong
Marketing Lead
Steven Johnson
Senior Producer
Andy Fisher
Lead Concept Artist
Jon Marchand
Level Designer
Rogelio Delgado
Senior Environment Artist
Michael Noonan
principal software engineer
Dana Loud
Lead Environment Artist
Audrey Fabian
Senior Software Engineer
Ivan Spalla
Tools Programmer
Ashley Stegon
Senior Character Artist
Jaden Kwon
Marketing Artist
Nick Quackenbush
Principal Environment Artist
Will Dal Porto
Senior QA Lead
David Jackson
Lead Animator
Chris Matz
Lead Systems and Combat Designer
Sharon Kotal
Senior QA Tester
Derrick Reyes
Principal Sound Designer
NICHOLAS STOHLMAN
Senior Concept Artist
Brad Bower
Lead Producer
Will Kielar
Senior Content Designer
Alexis Saravia
Senior QA Tester
Jennifer Trujillo
Senior Community Manager
Alex Castanon
Senior QA Tester
Tyler Bolster
Lead Hard Surface Artist
Darryl Taverner
Senior Content Designer
Casey Miller
Principal Software Engineer
Chris L'Etoile
Senior Narrative Designer
Jordan Wineinger
Senior QA Tester
Tony Marasco
Systems Designer
Konrad Beerbaum
Principal Environment Artist
Cale Schupman
Senior Content Designer
Joshua England
Senior Environment Artist
Corey Lefever
systems designer
Jessie Yee
Associate Producer
Christian Fusco
Software Engineer
Colin Kawakami
Director of External Development
Zachary Knoles
Principal UI Artist
Craig Simon
Senior QA Anaylst
Fed Mastronardi
Senior Environment Artist
TATIANA PRINCIVIL
Dev Ops Software Engineer
Liam Craffey
Producer
Tauna Iseli
IT
Bradley Jones
Senior Software Engineer
Jordan Love
Brand Manager
Tobias Heussner
Senior Producer
Caryn Cook
Principal VFX Artist
Nicole Greicar
Senior Character Technical Artist
Mashru Mishu
Principal/Lead Character Artist
Miguel Moran
Social Media Specialist
Daniel Hollinger
Technical Director
Jim Yang
Outsource Intake Artist
James Palermo
External Development Manager

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